Tag Archives: map editor

Mining Speed Measurement Methods

Today I’m going to discuss how I measured the mining speed in my previous post, because I didn’t use a stopwatch like some others have.  No, no, these results are far to important to be tainted by human hand eye … Continue reading

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Precise Measurent Using Map Editor

In my previous post, in order to get accurate measurements of how far an SCV travels over very small time intervals, I used some of the programming features of the map editor.  This post will not go over the basics … Continue reading

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SCV Acceleration

Below is a graph of the position, velocity, and acceleration of an SCV while it travels from one point to another with a distance of 4 grids between them. The SCV only changes position at every game tick, so the … Continue reading

Posted in Game Mechanics | Tagged , , , , , | 1 Comment

Game Tick

The past week I’ve been exploring the functionality of the Starcraft II editor.  I discovered that the internal game clock operates at an interval of  of a game second.  Using the programming features in the map editor it’s possible to … Continue reading

Posted in Game Mechanics | Tagged , , | 1 Comment