## Game Tick

The past week I’ve been exploring the functionality of the Starcraft II editor.  I discovered that the internal game clock operates at an interval of $\frac{1}{16}$ of a game second.  Using the programming features in the map editor it’s possible to create a map that reports the positions of a moving unit.  If the position of a unit is reported at an interval less than $\frac{1}{16}$ of a game second, then some of the positions will be duplicate.  If the positions are reported an interval of $\frac{1}{32}$ game seconds, each position will be reported twice.

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