Monthly Archives: September 2010

How Many SCV’s Per Mineral Node

The fastest way to mine minerals is to put three SCV’s on each mineral patch. Three SCV’s will maximize the percentage of time that the mineral patch is being utilized. Any more than 3 SCV’s will not produce any extra … Continue reading

Posted in Game Mechanics | Tagged , , , , , | 3 Comments

Precise Measurent Using Map Editor

In my previous post, in order to get accurate measurements of how far an SCV travels over very small time intervals, I used some of the programming features of the map editor.  This post will not go over the basics … Continue reading

Posted in Experiment Methods | Tagged , , , , | 3 Comments

SCV Acceleration

Below is a graph of the position, velocity, and acceleration of an SCV while it travels from one point to another with a distance of 4 grids between them. The SCV only changes position at every game tick, so the … Continue reading

Posted in Game Mechanics | Tagged , , , , , | 1 Comment

Game Tick

The past week I’ve been exploring the functionality of the Starcraft II editor.  I discovered that the internal game clock operates at an interval of  of a game second.  Using the programming features in the map editor it’s possible to … Continue reading

Posted in Game Mechanics | Tagged , , | 1 Comment